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Shadow era draw engines
Shadow era draw engines










His aggressive and defensive characteristics give him some great utility.įavorable Pairing: targetable item and ability destruction, Cleric’s Mantle

#SHADOW ERA DRAW ENGINES UPDATE#

The update changes his base stats from 3/4 to 2/5 so that there is a greater opportunity to create the combos triggering his ability, as well as increase the potential board presence on turn 3 from having to play setup cards on turns 1-2. Currently I would say only Ellos’ Resolve has synergy with Bloodstained Marauder because it give both defense and attack modifier but I really would not build around this pairing.įavorable Pairing: ally damage reducers, health gain, damage of timeĬleric of the Asyn is no doubt one of the corner stone allies of the tribe, having an aggressive growth pattern revolving around the tribal synergies of item/ability destruction. If the tribe adds some friendly self damage summons/ability costs he could get a nice boost. His ability allows him to produce some really nice retaliation damage, however most decks have easy ways to remove 4hp allies safely. He was the first and only Ravager introduced during the Dark Prophecies expansion, before the Ravager tribe really took on any flavor. His ability currently has nothing to do with the tribe.

shadow era draw engines

Due to this sustain cost Vermin can be very tricky to play, as negative attachments/effects can shut him down and he just drains your HP without being able to do anything.įavorable Pairing: Transmogrification Curse, self ally removal, hasteīloodstained Marauder is still the oddball of the group and nothing has changed for him with the update. You can gain tremendous value from this for a very low affordable cost so this has been offset with a Sustain 1HP. He can usually trigger his summon ability late game when opponent may have several ability and/or attachments in play. Rapacious Vermin has some tremendous strength not only with his stats but also with his summon ability and tribal synergies. Early game he can certainly be played as a 2cc ally where he becomes the sole 2cc ally with 5hp health from any of the expansion, but not typically recommended. Flavor and playability wise he makes much more sense as a Ravager and so far I typically always include 2 copies in my starting Ravager builds. Rapacious Vermin is the newcomer to the tribe after being switch from the Homunculus Tribe. Spitfire Hound still has use and flexibility (can bypass stealth) in the right builds.įavorable Pairing: items, abilities – support and attachments, heroes with abilities, attachment recycling Additionally Rapacious Vermin was transitioned over to the tribe creating more competition for deck space. Before the tribe change, Ravagers in general were just out of kill range needing the damage source assistance from Spitfire Hound to aid in not taking retaliation damage. Early game he has limited use as he has low base stats until you get any of the Tribal attack modifiers into play for assistance. He provides an alternative self destruct option to Ravager Zealot, being able to target items and abilities you control. Spitfire Hound is a decent ally option for this tribe, though with the new changes he actually takes a hit in terms of being used in Ravager builds. I personally enjoy the tribe much more and have come to appreciate them through studying them. In addition to being combo oriented the Tribe also represents a lot of the new game cost mechanic Sustain ( read more here) to help offset some of the tremendous strength of the tribe. The Ravagers are still a very much a combo oriented tribe, however since the update they rely a bit less on the combos in order to maintain their strategies. The update also brings in a new 2cc ally creating even more flexibility the build. This is actually a huge change which dramatically changes their playability as a tribe in general.

shadow era draw engines

They transitions from standard +1/+1 boring growth pattern to a more aggressive +2/+0 growth pattern. Recent Shadow Era up version 2.86 during the Shattered Fates Expansion did a complete overhaul of the Ravager Tribe.










Shadow era draw engines